Taking control of Venus, a robotic fly, you must battle your way through 50 insect infected levels in an attempt to restore ecological balance. Venus The Flytrap is an awesome side-scrolling platform shooter and among the best games for the 16bit Amiga and Atari ST home computers.
Review
STORY / GAMEPLAY
The extensive use of pesticides has caused the total extinction off insects! A group of mad scientists created cybernetic insects in an attempt to save fauna and restore the ecological balance! During their experiments, somebody made a mistake and all the insects went into a maniac killing spree. The same group of scientists designed a giant killer fly capable to wipe out the deadly menace provided that it collects the available power-ups and successfully negotiate a number of precariously placed platforms! As the fly, your main objective is to kill everything that moves using a variety of weapons. There are lots of bonuses to collect, such as extra time, extra ammunition and shields. The controls are rather easy but being a fly you must also master the technique of fighting upside down! Oh yes the controls are reversed in certain platforms and this is a quite unique feature for a shooter! Venus the Flytrap is a pretty slick piece of code and it looks particularly impressive even today! It's fun, it's fast and seriously addictive, although its high difficulty.
GRAPHICS / SOUND The graphics on the Amiga are in one word, impressive! The game runs in EHB mode (64 colors on screen), the background color shading is awesome and most of the stages' details are greatly designed. The screen scrolling and the sprites' animation is seriously smooth; just have a look at the animation of the fly! It's simply amazing! Comparably, the main differences from the ST version are found in the number of colors on-screen and the smoother scrolling. The Amiga version has a memorable intro tune, and a wide variety of sampled sound effects, along with a nicely composed background tune!
GAMEPLAY SAMPLE VIDEO
On our video below you may watch both the Atari ST and Amiga OCS versions of the game.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs